About X-Plane |
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Note: This review is very outdated – it is based on X-Plane 5.54. The current version is 7.30, which is a lot better (both technically and graphically) than the version described here. I hope to find the time to update this review some day. |
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According to my own experience and all reviews I've
read so far, X-Plane
from Laminar
Research is the most realistic flight simulator you can buy
for your PC or Mac. Realistic means in terms of flight physics.
There are other products with more photo-realistic graphics, more
action features or a more convenient user interface, but none of
them matches X-Plane's pure realism when it comes to the main thing:
flying. You can almost feel all those physical forces attacking
your plane, and that's because |
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The flight modelWhile most simulators use high-level flight models that try to reproduce the behaviour of a certain aircraft (making it more or less unusable for other aircraft designs), X-Plane takes the low-level approach and actually calculates all the forces attacking the individual parts of the aircraft (wings, control surfaces, propellers, fuselage etc.) by breaking down the aircraft into many small elements using "blade element theory". When you move the rudder, for example, X-Plane will
react to its angle like real air would (of course, If one engine of your jet airliner fails (and you can have X-Plane make it fail manually or randomly), the plane will behave completely different. The flight model doesn't need a special "broken engine" procedure, since it will immediately notice that the thrust from that engine is missing and calculate all the forces accordingly. Many real-life pilots use X-Plane for practicing such situations and say that no other flight simulator reproduces them well enough (if at all). |
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Hardcore flight enthusiasts can output all relevant data in real-time through a serial port or network to control external equipment such as full-size cockpits with real instruments! By the way, the flight model covers not only subsonic and supersonic flight, but also stratospheric and space flight (the Space Shuttle is included!), as well as realistic water physics for seaplanes (or try to land your helicopter on a frigate tossing in the sea!). You can even fly on Mars – you need completely different aircraft there, because gravity is lower and the air is much thinner! |
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Create your own planes!For me, the greatest advantage of X-Plane's universal flight model is that you can design your own aircraft, and X-Plane will figure out how it will fly according to the rules of physics! That's real fun. X-Plane comes with an aircraft design tool which allows you to make your own planes, gliders, helicopters, rockets, blimps, zeppelins and VTOL aircraft (version 5.60 and later also supports gyrocopters). The user interface of Plane-Maker is horribly inconvenient (there's no undo function, for example ...), but it's well worth the pain. |
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The U.S. Department of Defense and NASA use In addition to the 48 aircraft included, you can download many more from the Internet designed by enthusiasts all over the world. My own collection currently contains 165 additional aircraft eating up a negligible 749 MB of hard disk space ... Some people have even gone beyond the limits and designed cars and boats with Plane-Maker. Of course those "aircraft" can't fly (or can they? Look at the screenshot ...). |
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ScenerySpeaking of customization, you can also make your
own sceneries for flying. X-Plane comes with elevation data for
a big part of the world (and almost all of the rest can be downloaded),
but only very few details and objects – most of the world is covered
with a boring generic landscape – still good enough for a realistic
flight experience though. If you want a really nice landscape, you
need to download sceneries made by other |
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GraphicsThe overall graphics experience greatly depends
on the quality of the textures (both aircraft and scenery) you use.
The screenshot on the right shows the most photo-realistic plane
and scenery I found so far, much better than the default stuff (which
is still good). Also, you need a fast 3D graphics card. I'm using
a GeForce 256 on an AMD |
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WeatherThe weather simulation is really amazing. There's hardly anything you cannot adjust, and it also looks great! The plane realistically reacts to wind and thermals, you have clouds, rain and snow, thunderstorms with lightning (the weather radar in the cockpit will show you where to go to have maximum fun ...), snow drifts on icy, slippery runways, even water and snow spraying up from the runway caused by your propwash or jetwash... And you can even download the actual weather of the area you're flying in from the Internet! |
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Air TrafficX-Plane also features realistic air traffic. I haven't tested this extensively, however, since it's not really important for my own fun. The database of airports is huge – almost every village is included (or can be easily added if you have the data). All airports have the correct runway orientations and navigation aids, so you can practice realistic landings at any given airport. If you install a speech engine for your operating system, you can hear air traffic control radio messages, otherwise you can read them on the screen. I'm talking about messages concerning your own flight, not just ear-candy – for atmosphere, there's additional background chatter sound even without a speech engine. MultiplayerAnother feature I haven't tested yet is the new multiplayer capability, but it must be real fun. Your buddy can fly along with you, tow your glider, sit in the tower or just be your flight instructor who lets your engines or instruments fail or other funny things ... GeneralX-Plane is a freak product. It is being developed mainly by a single person, Austin Meyer, and therefore the product carries his handwriting, which means an excellent flying experience with decent graphics, but a ... well ... suboptimal user interface and poor documentation (plus some bugs, but show me a software without ...). To get the most out of it, you need to download a lot of extra stuff, but for me exactly that makes a big part of the fun. It's sort of a creative community sharing their artistic and engineering work. By the way, Austin Meyer listens to his users' wishes and implements new features depending on how many people want them! You can vote for new features and improvements on the Internet. That's a spirit I find awesome. |
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Like most serious 3D applications, X-Plane is written in OpenGL (and not Microsoft's proprietary Direct3D), making it easily portable across platforms. Windows and Macintosh versions are included on the CD, and the program reportedly also runs fine under Linux using the Wine compatibility layer. The price has dropped from 200 to 40 US$ in the
last few months, making the program affordable for normal users
now. However, you need to add a lot of shipping costs if you live
outside the U.S. like me, unless you find the package in a retail
store, where it will probably appear soon. If not, you can order
it directly from the |
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As I said, it's definitely not (yet?) a mainstream product, with all the advantages and disadvantages you'd expect in that case. But X-Plane got me on the hook from the day I first read about it, and I'm still addicted. If flying is your thing, X-Plane is for you. |
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